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Temple
Human Knights & Sacred Warriors · Grass · Tier: B+
🏰 Playstyle
Temple is the beginner-friendly faction in Olden Era, centered on morale stacking, buff synergies, and Angel-powered endgame. Focus abilities lean toward protective barriers and divine strikes.
Native bonus: Grassland terrain movement and defense bonus
✅ Strengths & ❌ Weaknesses
STRENGTHS
- ▸Highest morale ceiling
- ▸Angel/Archangel/Apotheosis T7 is devastating late
- ▸Dual-upgrade T1–T3 gives flexibility
- ▸Strong defensive play with barriers
WEAKNESSES
- ▸Expensive T7 to recruit
- ▸Mid-tier units can underperform
- ▸Relies on morale procs
⚔️ Units & dual upgrades
| T | Base | Path A | Path B |
|---|---|---|---|
| 1 | Swordsman | Guardsman | Guard Captain |
| 2 | Crossbowman | Marksman | Arbalester |
| 3 | Griffin | Guardian Griffin | Imperial Griffin |
| 4 | Lightweaver | Lightweaver | — |
| 5 | Cavalry | Noble Cavalry | — |
| 6 | Inquisitor | Inquisitor | — |
| 7 | Angel | Archangel | Apotheosis |