🏰 Olden Era — All 6 Factions
Olden Era adds Focus abilities, dual unit upgrades, and stronger terrain identity. These faction pages summarize how each one wins and what you should build toward.
🏰 Factions
Temple
Grass · Human Knights & Sacred Warriors
Temple is the beginner-friendly faction in Olden Era, centered on morale stacking, buff synergies, and Angel-powered endgame. Focus abilities lean toward protec…
Necropolis
Wasteland · Undead & Blood Magic
Necropolis in Olden Era preserves the skeleton-snowball identity while adding Vampire Lord as a dominant T7. It excels at long games where its army size scales …
Grove
Autumn Forest · Fey & Forest Spirits
Grove is the mobile flanking faction. High speed, terrain control, and root/dispels let it pick fights on its terms. It thrives when you leverage forest terrain…
Dungeon
Underground / Muddy · Dark Elves & Shadow Arts
Dungeon is the S-tier Olden Era faction. Upgraded Aureate Dancers act multiple times before enemies, and Black Dragons are spell-immune. It wins fair fights thr…
Hive
Lava / Volcanic · Demonic Insectoid Swarm
Hive rewards mono-faction composition via colony synergy: faster turns, better Focus regen, and a Hive Queen AOE that scales with swarm size.…
Schism
Snow / Tundra · Void Cultists & Eldritch Horrors
Schism revolves around Focus-based summoning, stacking debuffs, and snow-terrain control. On its home terrain it becomes oppressive; off-terrain it can struggle…