🏰 Olden Era — All 6 Factions

Olden Era adds Focus abilities, dual unit upgrades, and stronger terrain identity. These faction pages summarize how each one wins and what you should build toward.

🏰 Factions


🏛️

Temple

Grass · Human Knights & Sacred Warriors

B+

Temple is the beginner-friendly faction in Olden Era, centered on morale stacking, buff synergies, and Angel-powered endgame. Focus abilities lean toward protec…

🧙 Clarissa T7: Archangel
💀

Necropolis

Wasteland · Undead & Blood Magic

A

Necropolis in Olden Era preserves the skeleton-snowball identity while adding Vampire Lord as a dominant T7. It excels at long games where its army size scales …

🧙 Rion (Vampire hero class) T7: Vampire Lord
🌿

Grove

Autumn Forest · Fey & Forest Spirits

B+

Grove is the mobile flanking faction. High speed, terrain control, and root/dispels let it pick fights on its terms. It thrives when you leverage forest terrain…

🧙 Sylara T7: Elder Forest Dragon
🗡️

Dungeon

Underground / Muddy · Dark Elves & Shadow Arts

S

Dungeon is the S-tier Olden Era faction. Upgraded Aureate Dancers act multiple times before enemies, and Black Dragons are spell-immune. It wins fair fights thr…

🧙 Motley (starts with full Onyx Dancer stack) T7: Ancient Black Dragon
🐝

Hive

Lava / Volcanic · Demonic Insectoid Swarm

B+

Hive rewards mono-faction composition via colony synergy: faster turns, better Focus regen, and a Hive Queen AOE that scales with swarm size.…

🧙 Swarmlord T7: Matriarch Queen
🌑

Schism

Snow / Tundra · Void Cultists & Eldritch Horrors

A (home terrain) / C (neutral terrain)

Schism revolves around Focus-based summoning, stacking debuffs, and snow-terrain control. On its home terrain it becomes oppressive; off-terrain it can struggle…

🧙 Vorath T7: Abyssal Leviathan