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Castle
Human Knights & Angels · Grass · Tier: A
🏰 Overview
Castle is the archetypal balanced faction. Strong morale bonuses, top-tier Tier 7 Angels, and excellent ranged units make it forgiving for beginners. The key advantage is morale synergy: pure Castle armies gain +2 morale naturally, making units act more often. The main weakness is a slow early game — Pikemen and Archers are fragile until you can afford Griffin and Swordsmen upgrades.
✅ Strengths & ❌ Weaknesses
STRENGTHS
- ▸Highest morale potential
- ▸Angels are among the best T7 units
- ▸Good ranged options with Archers/Marksmen
- ▸Cleric heroes have access to all magic schools
WEAKNESSES
- ▸Expensive to build fully
- ▸Tier 1–4 units weak individually
- ▸Lacks strong area-of-effect spells natively
⚔️ Unit roster (T1–T7)
| T | Base | Upgrade | Role |
|---|---|---|---|
| 1 | Pikeman | Halberdier | Blocker/Blocker |
| 2 | Archer | Marksman | Ranged DPS |
| 3 | Griffin | Royal Griffin | Retaliation disruptor |
| 4 | Swordsman | Crusader | Melee tank |
| 5 | Monk | Zealot | Ranged DPS |
| 6 | Cavalier | Champion | Charge striker |
| 7 | Angel | Archangel | Endgame powerhouse |