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Castle

Human Knights & Angels · Grass · Tier: A

🏰 Overview


Castle is the archetypal balanced faction. Strong morale bonuses, top-tier Tier 7 Angels, and excellent ranged units make it forgiving for beginners. The key advantage is morale synergy: pure Castle armies gain +2 morale naturally, making units act more often. The main weakness is a slow early game — Pikemen and Archers are fragile until you can afford Griffin and Swordsmen upgrades.

✅ Strengths & ❌ Weaknesses


STRENGTHS

  • Highest morale potential
  • Angels are among the best T7 units
  • Good ranged options with Archers/Marksmen
  • Cleric heroes have access to all magic schools

WEAKNESSES

  • Expensive to build fully
  • Tier 1–4 units weak individually
  • Lacks strong area-of-effect spells natively

⚔️ Unit roster (T1–T7)


T Base Upgrade Role
1 Pikeman Halberdier Blocker/Blocker
2 Archer Marksman Ranged DPS
3 Griffin Royal Griffin Retaliation disruptor
4 Swordsman Crusader Melee tank
5 Monk Zealot Ranged DPS
6 Cavalier Champion Charge striker
7 Angel Archangel Endgame powerhouse
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